Cover image for Beginning iOS AR Game Development Developing Augmented Reality Apps with Unity and C#
Beginning iOS AR Game Development Developing Augmented Reality Apps with Unity and C#
Title:
Beginning iOS AR Game Development Developing Augmented Reality Apps with Unity and C#
ISBN:
9781484236185
Personal Author:
Edition:
1st ed. 2019.
Publication Information New:
Berkeley, CA : Apress : Imprint: Apress, 2019.
Physical Description:
XIII, 244 p. 254 illus. online resource.
Contents:
Chapter 1: Getting Started -- Chapter 2: Getting Started -- Chapter 3: The Unity ARKit -- Chapter 4: Hit Testing & Lighting -- Chapter 5: Making AR Games -- Chapter 6: Introducing Touch -- Chapter 7: Adding Plane Detection & Point Clouds -- Chapter 8: Final Steps.
Abstract:
Create a fully featured application that's both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You'll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple's part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.
Added Corporate Author:
Language:
English