Cover image for Learn Java with Math Using Fun Projects and Games
Learn Java with Math Using Fun Projects and Games
Title:
Learn Java with Math Using Fun Projects and Games
ISBN:
9781484252093
Personal Author:
Edition:
1st ed. 2019.
Publication Information New:
Berkeley, CA : Apress : Imprint: Apress, 2019.
Physical Description:
XIX, 231 p. 36 illus. online resource.
Contents:
Part 1 Java Basic -- 1. Introduction -- 2. Number Basics -- 3. Java Basics -- 4. Start Playing with Java -- 5. Variables -- 6. First Algorithm -- 7. Input and Output -- 8. Errors and Tips -- 9. Loop structure - For Loop -- 10. Loop structure - While Loop -- 11. Control Structure -- 12. Summary -- 13. Projects -- 14. Hints -- Part 2 Java Intermediate -- 15. Wright Brothers' Coin Flip Game -- 16. Pythagorean Triples -- 17. Strong Typed Programming -- 18. Conditional Statements -- 19. Switch Statement -- 20. Tracing Moving Objects -- 21. Counting -- 22. Factorization -- 23. Exploratory Experimentation of Pi -- 24. Class Concept - O.O.P. -- 25. Interface - Total Abstraction -- 26. Inheritance - Code Reuse -- 27. Encapsulation and Polymorphism -- 28. Array - a Simple and Efficient Data Structure -- 29. Common Pitfalls -- 30. Design Considerations -- 31. IOU Computation -- 32. Projects -- 33. Java Intermediate Solutions.
Abstract:
There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work. Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time.
Added Corporate Author:
Language:
English