Cover image for Learning Computer Graphics From 3D Models to Animated Movies on Your PC
Learning Computer Graphics From 3D Models to Animated Movies on Your PC
Title:
Learning Computer Graphics From 3D Models to Animated Movies on Your PC
ISBN:
9781461385035
Personal Author:
Edition:
1st ed. 1998.
Publication Information New:
New York, NY : Springer New York : Imprint: Springer, 1998.
Physical Description:
XI, 152 p. 59 illus., 16 illus. in color. online resource.
Contents:
1 Introduction -- 1.1 The Basics -- 1.2 Summary -- 2 Modeling -- 2.1 Introduction -- 2.2 Cartesian Coordinates -- 2.3 Three Dimensional Modeling -- 2.4 Primitive Shapes -- 2.5 Drawing Objects on the Screen -- 2.6 Transformations -- 2.7 Hierarchy of Objects -- 2.8 Advanced Modeling -- 2.9 Summary -- 3 Animation -- 3.1 Introduction -- 3.2 Traditional Animation -- 3.3 Concepts in 3D Computer Animation -- 3.4 Animating Snowy, the Snowman -- 3.5 Principles of Traditional Animation (In the Realm of Computer Animation) -- 3.6 Viewpoint Animation -- 3.7 Advanced Animation Techniques -- 3.8 Summary -- 4 Rendering -- 4.1 Introduction -- 4.2 Hidden Surface Removal -- 4.3 Lights -- 4.4 Surface Materials -- 4.5 Shading Algorithm -- 4.6 Texture Mapping -- 4.7 The Snowy Animation -- 4.8 Summary -- 5 Postproduction -- 5.1 Introduction -- 5.2 The Images -- 5.3 Image Enhancement -- 5.4 Special Effects -- 5.5 Summary -- 6 The Future -- Appendix A -- Appendix B -- Appendix C.
Abstract:
• Modeling - creating objects in three-dimensional space. • Animation - assigning a time-varying geometry and behavior to the modeled object. • Rendering - creating a photorealistic image of the modeled object. • Image Manipulation - enhancing rendered images to produce desired special effects. This book is organized to give the reader a clear and concise over­ view of the above basic principles in computer graphics. New concepts introduced in a chapter are illustrated by hands-on projects using the software provided. The chapters are organized as described below: Chapter 1 providesanoverviewofcomputergraphics (CG) andhow it has evolved. It includes an introduction to computer graphics ter­ minology and definitions. Chapter 2 describes what modeling means in CG. The concept of wire frame models is elucidated. Basic models (sphere, cube, cylinder, cone, polygon) are covered and an insight into polygonal representa­ tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani­ mation and real time animation are explained. The reader is given the opportunity to animate the modeled objects from Chapter 2. Chapter 4 covers rendering of the wire frame objects created in Chapter 2. The fundamentals oflighting, shading, and texture mapping are discussed. The objects created in Chapter 2 are rendered by the user and the complete animation is seen in a rendered form.
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Language:
English