Creative technologies for multidisciplinary applications
Title:
Creative technologies for multidisciplinary applications
ISBN:
9781522500179
Publication Information New:
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) : IGI Global, [2016]
Physical Description:
PDFs (467 pages) : illustrations.
Contents:
A historical review of creative technologies / Andy M. Connor -- Clash of cultures: fashion, engineering, and 3D printing / Jennifer Loy, Samuel Canning -- 3D printing meets humanitarian design research: creative technologies in remote regions / Jennifer Loy [and 3 others] -- Pure Land UNWIRED: new approaches to virtual reality for heritage at risk / Stefan Greuter, Sarah Kenderdine, Jeffrey Shaw -- The rise of the virtual human / Wendy A. Powell, Natalie Corbett, Vaughan Powell -- Between games and simulation: gamification and convergence in creative computing / Nathan Hulsey -- Machinima: a meme of our time / Tracy Harwood -- The scholar's ludo-narrative game and multimodal graphic novel: a comparison of fringe scholarship / Daniel J. Dunne -- The holon/parton theory of the unit of culture (or the meme, and narreme): in science, media, entertainment, and the arts / J. T. Velikovsky -- Discovering art using technology: the selfie project / Alexiei Dingli, Dylan Seychell, Vince Briffa -- Triggering the flotsam of behavior: a technique for applying computation to musicality / Judson Wright -- Artist-driven software development framework for visual effects studios / Jan Kruse -- Engineering inspiration: enhancing scientific creativity through image flows / Bruce J. MacLennan -- The essence of smart homes: application of intelligent technologies towards smarter urban future / Amirhosein Ghaffarianhoseini [and 6 others] -- Exposing core competencies for future creative technologists / Andy M. Connor [and 7 others].
Abstract:
"This book acts as an inspiration to educators and researchers who wish to participate in the future of creative technologies and their relevance to multidisciplinary disciplines, including many applications within the realm of art, gaming, the humanities, and digitization"--Provided by publisher.
Electronic Access:
Full Text Available From IGI Global 2016 Packages
Language:
English