Handbook of research on instructional systems and technology
Title:
Handbook of research on instructional systems and technology
ISBN:
9781599048666
Publication Information New:
Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2008.
Physical Description:
electronic texts (2 v. (xl, 971, 19, 7 p.) : ill.) : digital files.
Contents:
Section 1: Instructional & Learning Environment Design -- 1. Instructional Design Methodologies -- 2. Instructional Design Methods Integrating Instructional Technology -- 3. Instructional Design in Corporate Settings -- 4. Instructional Design Strategies for Business Education -- 5. Constructivism, Technology, and Meaningful Learning -- 6. The Potential of IMS Learning Design in eLearning -- 7. Interface Design, Emotions and Multimedia Learning -- 8. Impacts of Learning Styles on Hypermedia Projects -- 9. An Ontology Driven Model for eLearning in K-12 Education -- 10. A Framework for Adaptive Learning Paths -- 11. The End of Instructional Design --
Section 2: Instructional Systems and Technology Applications & Diffusion -- 12. Student Decision Making in Technology Application -- 13. Leveraging Libraries to Support Academic Technology -- 14. Bringing Reality into the Classroom -- 15. Pre-service teachers' views of appropriate technology -- 16. Planning Effective Multimedia Instruction -- 17. Cognitive Functionality of Multimedia in Problem Solving -- 18. Portable education, learning on the go -- 19. Innovative Learning Approaches with Technology -- 20. Beliefs and Concept Mapping on WebQuest Development -- 21. Learning Villages Network and Its Computer Components -- 22. Using Teams and Technology for Effective Instruction -- 23. Technology in Primary and Secondary Medical Education -- 24. Building a LMS with Ubiquitous Software -- 25. How CyberCoaching System Works -- 26. Experiential learning in the Myself Project -- 27. Misuse of Online Databases for Literature Searches -- 28. U-Learning: educational models and system architectures -- 29. Computer Games as a New Arena for IST Research -- 30. Adoption and Dissemination of Digital Game Based Learning -- 31. Gaming, Cognitive Style and Feedback in the Achievement of Learning Objectives -- 32. Computer Games and Language Learning -- 33. Game based Instruction in a College Classroom -- 34. IS Project and Portfolio Management --
Section 3: Online Learning, Web Based Instruction & eLearning Applications -- 35. Critical Success Factors for E-Learning Adoption -- 36. E-Learning Lessons from the Corporate World -- 37. Learning & Study Strategies for Online Teaching -- 38. Student and Faculty Satisfaction with Enterprise CMS -- 39. Reading Assessment Strategies for Online Learners -- 40. Computer Application Software Training Via E-Learning -- 41. Individualized Web-Based Instructional Design -- 42. Designing Interactive e-Learning Environments -- 43. Technology Use in an Online MBA Program -- 44. Teaching Shakespeare Online In a Virtual Classroom -- 45. The Handheld Hybrid -- 46. The LOLA Strategy and E-Learning Knowledge Management -- 47. Implementation of the Ford Partnership PAS Web Based Curriculum -- 48. Raising Motivation to Achieve Collaboration in Online Courses -- 49. Comparison of case studies in managing eLearning programs -- 50. Challenges Instructors Face in Online Courses -- Texas Southern University -- 51. Achieving Classroom Excellence In A Virtual Classroom -- 52. A Review of Emerging Technological Trends in E-learning -- 53. Design guidelines for asynchronous eLearning applications -- 54. Understanding the Underlying Constructs of Webquests -- 55. Learning Object Model for Online Laboratories -- 56. Higher Order Thinking in Online Course -- 57. Addressing emotions within eLearning systems -- 58. Affective agents in the eLearning process --
Section 4: Sociocultural Aspects of Instructional Systems & Technology -- 59. Cross-Cultural Adaptation of E-Learning -- 60. Culturally Negotiating the Meanings of Technology Use -- 61. Considering Dimensions of the Digital Divide -- 62. Cyberethics Across the Curriculum -- 63. Case Studies in Virtual Multicultural Education -- 64. Developing a Socially Responsible Approach to IT Research -- 65. Online Communication and E-Learning -- 66. Social Psychology and Instructional Technology -- 67. Designing Cross-Cultural Collaborative Online Learning.
Abstract:
"This book provides information on different styles of instructional design methodologies, tips, and strategies on how to use technology to facilitate active learning and techniques to help faculty and researchers develop online instructional and teaching materials. It enables libraries to provide a foundational reference for researchers, educators, administrators, and others in the context of instructional systems and technology"--Provided by publisher.
Electronic Access:
Full Text Available From IGI Global 2008 Packages
Language:
English