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Professional education using e-simulations benefits of blended learning design
Título:
Professional education using e-simulations benefits of blended learning design
ISBN:
9781613501900
PRODUCTION_INFO:
Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2012.
Descripción física:
electronic texts (414 p.) : digital files.
Contenido:
1. E-simulations for educating the professions in blended learning environments / Dale Holt, Stephen Segrave and Jacob L. Cybulski -- 2. Reappraising design practice / Roderick C. Sims -- 3. Real experiences with virtual worlds / Andrew Cram and John G. Hedberg -- 4. Design of an authentic E-learning environment / Theo J. Bastiaens -- 5. E-simulations for the purpose of training forensic (investigative) interviewers / Belinda Guadagno and Martine Powell -- 6. Professional midwifery education: blended teaching and learning approaches / Diane Phillips -- 7. Evaluating the impact of a virtual emergency room simulation for learning / Luke Rogers, Charlynn Miller and Sally Firmin -- 8. Designing simulations for professional skill development in distance education: a holistic approach for blended learning / Deborah Murdoch, Chris Bushell and Stephanie Johnson -- 9. Simulating difficult nurse patient relationships: meeting the online continuing professional development needs of clinical nurses with low cost multimedia E-simulations / Peter Kandlbinder and Scott Brunero -- 10. Blended learning designs facilitated by new media technologies including E-simulations for pharmacy and other health sciences / Gregory Duncan and Ian Larson -- 11. Integrating E-simulations in teaching business information systems / Jacob L. Cybulski and Lemai Nguyen --

12. Developing professional competence in project management using E-simulation on campus / Ian Searle and Hossein Zadeh -- 13. Using E-simulations in retail sales training benefits of blended learning design / Virpi Slotte and Anne Herbert -- 14. The SUPL approach: a conceptual framework for the design of 3D E-simulations based on gaming technology within a problem-based learning pedagogy / Michael Garrett and Mark McMahon -- 15. Media effects: E-simulations and authentic "blended" learning / Kristin Demetrious -- 16. Through the looking glass: immersive interfaces for participant engagement in blended E-learning environments / Janette Grenfell and Ian Warren -- 17. A framework for designing mainstream educational E-simulations / Jacob L. Cybulski -- 18. Supporting the design of interactive scenarios in a university environment: techniques, issues and constraints / T. M. Stewart -- 19. Scenario-based learning: experiences in the development and application of a generic teaching software tool / Audrey Jinks ... [et al.] -- 20. Future developments in E-simulations for learning soft skills in the health professions / Piet Kommers -- 21. The challenge of investigating the value of E-simulations in blended learning environments: a case for design-based research / Stephen Segrave and Mary Rice.
Síntesis:
"This book disseminates current research and best practice for diffusion of e-Simulations in professional education, providing both theoretical frameworks and case-based evidence to assist the target readership to build their own capacity for developing and/or using e-Simulations"--Provided by publisher.
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Idioma:
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