Posthumanism in digital culture : cyborgs, gods and fandom
Título:
Posthumanism in digital culture : cyborgs, gods and fandom
ISBN:
9781800431096
9781800431072
Autor personal:
PRODUCTION_INFO:
Bingley, U.K. : Emerald Publishing Limited, 2021.
©2021
Descripción física:
1 online resource (184 pages).
Serie:
Digital activism and society: politics, economy and culture in network communication
Digital activism and society.
Nota general:
Includes index.
Contenido:
Chapter 1. Introduction-- Chapter 2. Literature review: from human to posthuman -- Chapter 3. Methodology -- Chapter 4. Body -- Chapter 5. Identity -- Chapter 6. Power -- Chapter 7. Conclusion: a future transhumanism.
Síntesis:
This book explores the theories of transhumanism and posthumanism, two philosophies that deal with radically changing bodies, minds, and even the nature of humanity itself. These fields are rapidly growing and gaining more exposure both in today's media, especially in video games and science fiction screen media, and the minds of their fans - the so called 'geek fandom' that follows this media with a passion. The book covers the early days of humanist thought and the birth of 'anthropocentrism', and the history of trans/posthumanist thought from ancient times through to the modern day. It looks at the way in which video game and science fiction research has developed and presents case studies from video games and science fiction film ( Xenoblade Chronicles , Xenoblade Chronicles X and EX_MACHINA ). The author provides a unique insight into trans/posthuman theory, one of the most interesting theories the future of humanity, and demonstrates how the media - especially in the realm of science-fiction and video games - has been fixated on it.
Acceso electrónico:
Full Text Available From Emerald Social Sciences 2021 Packages
Idioma:
Inglés