Computer Graphics for Artists II Environments and Characters
Titre:
Computer Graphics for Artists II Environments and Characters
ISBN (Numéro international normalisé des livres):
9781848824706
Auteur personnel:
Edition:
1st ed. 2009.
PRODUCTION_INFO:
London : Springer London : Imprint: Springer, 2009.
Description physique:
XIX, 343 p. online resource.
Table des matières:
3D3/Environments -- Real-World Terrain -- CG Terrain -- Plant Life -- Civil Engineering -- Architecture -- Texturing -- Lighting -- Project, Grading, and Conclusion -- 3D4/Anatomy for Characters -- Anatomy -- The Skeleton/Axial -- Appendicular Skeleton -- Musculature -- Musculature (Continued) -- Joints -- CG Anatomy -- Projects and Conclusion.
Extrait:
In this, the companion volume to Computer Graphics for Artists: an Introduction, specific problems related to the creation of Computer Graphic environments and characters are explored. For the Computer Graphic artist, knowledge of tools is important, but what is even more important, and the subject of this book, is understanding problems and solutions encountered by artists who create environments and characters. This book is application-independent, but builds on information published in the previous volume by focusing instead on subject-specific methods for improving the quality of observation, craftsmanship, optimization, and application. In the character section, extensive anatomical data is provided as a generic basis for character building.
Auteur collectif ajouté:
Accès électronique:
Full Text Available From Springer Nature Computer Science 2009 Packages
Langue:
Anglais