Search Results for Augmented reality - Narrowed by: Game Development.SirsiDynix Enterprisehttps://bilge.isikun.edu.tr/client/tr_TR/default/default/qu$003dAugmented$002breality$0026qf$003dSUBJECT$002509Sujet$002509Game$002bDevelopment.$002509Game$002bDevelopment.$0026ps$003d300?dt=list2024-09-20T00:57:55ZAugmented Reality Games I Understanding the Pokémon GO Phenomenonent://SD_ILS/0/SD_ILS:18843862024-09-20T00:57:55Z2024-09-20T00:57:55ZYazar Geroimenko, Vladimir. editor. SpringerLink (Online service)<br/>Yer Numarası QA76.9 .U83<br/>Elektronik Erişim <a href="https://ezp.isikun.edu.tr/login?url=https://doi.org/10.1007/978-3-030-15616-9">Full Text Available From Springer Nature Computer Science 2019 Packages</a><br/>Format: Electronic Resources<br/>Augmented Reality Games II The Gamification of Education, Medicine and Artent://SD_ILS/0/SD_ILS:18843932024-09-20T00:57:55Z2024-09-20T00:57:55ZYazar Geroimenko, Vladimir. editor. SpringerLink (Online service)<br/>Yer Numarası QA76.9 .U83<br/>Elektronik Erişim <a href="https://ezp.isikun.edu.tr/login?url=https://doi.org/10.1007/978-3-030-15620-6">Full Text Available From Springer Nature Computer Science 2019 Packages</a><br/>Format: Electronic Resources<br/>Beginning iOS AR Game Development Developing Augmented Reality Apps with Unity and C#ent://SD_ILS/0/SD_ILS:18783002024-09-20T00:57:55Z2024-09-20T00:57:55ZYazar Fowler, Allan. author. SpringerLink (Online service)<br/>Yer Numarası QA76.8 .M3<br/>Elektronik Erişim <a href="https://ezp.isikun.edu.tr/login?url=https://doi.org/10.1007/978-1-4842-3618-5">Full Text Available From Springer Nature Professional and Applied Computing 2019 Packages</a><br/>Format: Electronic Resources<br/>Serious Games for Enhancing Law Enforcement Agencies From Virtual Reality to Augmented Realityent://SD_ILS/0/SD_ILS:18937192024-09-20T00:57:55Z2024-09-20T00:57:55ZYazar Akhgar, Babak. editor. SpringerLink (Online service)<br/>Yer Numarası QA269 -272<br/>Elektronik Erişim <a href="https://ezp.isikun.edu.tr/login?url=https://doi.org/10.1007/978-3-030-29926-2">Full Text Available From Springer Nature Mathematics and Statistics 2019 Packages</a><br/>Format: Electronic Resources<br/>Immersive 3D Design Visualization With Autodesk Maya and Unreal Engine 4ent://SD_ILS/0/SD_ILS:18788602024-09-20T00:57:55Z2024-09-20T00:57:55ZYazar Kumar, Abhishek. author. SpringerLink (Online service)<br/>Yer Numarası QA76.76 .C672<br/>Elektronik Erişim <a href="https://ezp.isikun.edu.tr/login?url=https://doi.org/10.1007/978-1-4842-6597-0">Full Text Available From Springer Nature Professional and Applied Computing 2021 Packages</a><br/>Format: Electronic Resources<br/>Advances in Usability, User Experience, Wearable and Assistive Technology Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USAent://SD_ILS/0/SD_ILS:18140582024-09-20T00:57:55Z2024-09-20T00:57:55ZYazar Ahram, Tareq. editor. Falcão, Christianne. editor. SpringerLink (Online service)<br/>Yer Numarası R856 -857<br/>Elektronik Erişim <a href="https://ezp.isikun.edu.tr/login?url=https://doi.org/10.1007/978-3-030-51828-8">Full Text Available From Springer Nature Engineering 2020 Packages</a><br/>Format: Electronic Resources<br/>Pro Android Gamesent://SD_ILS/0/SD_ILS:18768352024-09-20T00:57:55Z2024-09-20T00:57:55ZYazar Silva, Vladimir. author. SpringerLink (Online service)<br/>Yer Numarası QA76.76 .C672<br/>Elektronik Erişim <a href="https://ezp.isikun.edu.tr/login?url=https://doi.org/10.1007/978-1-4302-4798-2">Full Text Available From Springer Nature Professional and Applied Computing 2012 Packages</a><br/>Format: Electronic Resources<br/>AR and VR Using the WebXR API Learn to Create Immersive Content with WebGL, Three.js, and A-Frameent://SD_ILS/0/SD_ILS:18789502024-09-20T00:57:55Z2024-09-20T00:57:55ZYazar Baruah, Rakesh. author. SpringerLink (Online service)<br/>Yer Numarası QA76.625<br/>Elektronik Erişim <a href="https://ezp.isikun.edu.tr/login?url=https://doi.org/10.1007/978-1-4842-6318-1">Full Text Available From Springer Nature Professional and Applied Computing 2021 Packages</a><br/>Format: Electronic Resources<br/>Pro Processing for Images and Computer Vision with OpenCV Solutions for Media Artists and Creative Codersent://SD_ILS/0/SD_ILS:18779172024-09-20T00:57:55Z2024-09-20T00:57:55ZYazar Chung, Bryan WC. author. SpringerLink (Online service)<br/>Yer Numarası T385<br/>Elektronik Erişim <a href="https://ezp.isikun.edu.tr/login?url=https://doi.org/10.1007/978-1-4842-2775-6">Full Text Available From Springer Nature Professional and Applied Computing 2017 Packages</a><br/>Format: Electronic Resources<br/>Visual Computing for Cultural Heritageent://SD_ILS/0/SD_ILS:18856822024-09-20T00:57:55Z2024-09-20T00:57:55ZYazar Liarokapis, Fotis. editor. Voulodimos, Athanasios. editor. Doulamis, Nikolaos. editor. Doulamis, Anastasios. editor. SpringerLink (Online service)<br/>Yer Numarası T385<br/>Elektronik Erişim <a href="https://ezp.isikun.edu.tr/login?url=https://doi.org/10.1007/978-3-030-37191-3">Full Text Available From Springer Nature Computer Science 2020 Packages</a><br/>Format: Electronic Resources<br/>