Search Results for Augmented reality -- History. - Narrowed by: 2015SirsiDynix Enterprisehttps://bilge.isikun.edu.tr/client/tr_TR/default/default/qu$003dAugmented$002breality$002b--$002bHistory.$0026qf$003dPUBDATE$002509$0025E5$002587$0025BA$0025E7$002589$002588$0025E6$002597$0025A5$0025E6$00259C$00259F$0025092015$0025092015$0026ps$003d300?dt=list2024-09-19T23:54:51ZSeamless Learning in the Age of Mobile Connectivityent://SD_ILS/0/SD_ILS:18503342024-09-19T23:54:51Z2024-09-19T23:54:51ZYazar Wong, Lung-Hsiang. editor. (orcid)0000-0002-0402-9199 Milrad, Marcelo. editor. (orcid)0000-0002-6937-345X Specht, Marcus. editor. SpringerLink (Online service)<br/>Yer Numarası LB1028.3<br/>Elektronik Erişim <a href="https://ezp.isikun.edu.tr/login?url=https://doi.org/10.1007/978-981-287-113-8">Full Text Available From Springer Nature Humanities, Social Sciences and Law 2015 Packages</a><br/>Format: Electronic Resources<br/>Gamification in Education and Businessent://SD_ILS/0/SD_ILS:19052852024-09-19T23:54:51Z2024-09-19T23:54:51ZYazar Reiners, Torsten. editor. Wood, Lincoln C. editor. SpringerLink (Online service)<br/>Yer Numarası QA269 -272<br/>Elektronik Erişim <a href="https://ezp.isikun.edu.tr/login?url=https://doi.org/10.1007/978-3-319-10208-5">Full Text Available From Springer Nature Business and Economics 2015 Packages</a><br/>Format: Electronic Resources<br/>