Search Results for Augmented reality -- History. - Narrowed by: Computer games as learning tools SirsiDynix Enterprise https://bilge.isikun.edu.tr/client/tr_TR/default/default/qu$003dAugmented$002breality$002b--$002bHistory.$0026qf$003dSUBJECT$002509Subject$002509Computer$002bgames$002bas$002blearning$002btools$002509Computer$002bgames$002bas$002blearning$002btools$0026ps$003d300?dt=list 2024-09-19T22:04:44Z Handbook of research on effective electronic gaming in education ent://SD_ILS/0/SD_ILS:2006830 2024-09-19T22:04:44Z 2024-09-19T22:04:44Z Yazar&#160;Ferdig, Richard E. (Richard Eugene)&#160;IGI Global eBooks&#160;IGI Global<br/>Yer Numarası&#160;LB1029 .S53 H36 2009E<br/>Elektronik Erişim&#160;<a href="https://ezp.isikun.edu.tr/login?url=https://doi.org/10.4018/978-1-59904-808-6">Full Text Available From IGI Global 2009 Packages</a><br/>Format:&#160;Electronic Resources<br/>