Transactions on Edutainment V için kapak resmi
Transactions on Edutainment V
Başlık:
Transactions on Edutainment V
ISBN:
9783642184529
Edition:
1st ed. 2011.
Yayın Bilgileri:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011.
Fiziksel Tanımlama:
X, 271 p. online resource.
Series:
Transactions on Edutainment, 6530
Contents:
Innovative Integrated Architecture for Educational Games: Challenges and Merits -- Beyond Standards: Unleashing Accessibility on a Learning Content Management System --  Design and Implementation of an OpenGL Based 3D First Person Shooting Game -- Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic -- Modeling and Optimizing of Joint Inventory in Supply Chain Management -- Vision-Based Robotic Graphic Programming System -- Integrating Activity Theory for Context Analysis on Large Display -- Line Drawings Abstraction from 3D Models -- Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education -- Outline Font Generating from Images of Ancient Chinese Calligraphy -- Tangible Interfaces to Digital Connections, Centralized versus Decentralized -- Research and Implementation of the Virtual Exhibit System of Places of Interest Base on Multi-touch Interactive Technology -- A Highly Automated Method for Facial Expression Synthesis -- Sketch Based 3D Character Deformation -- Mean Laplace-Beltrami Operator for Quadrilateral Meshes -- Multi-user 3D Based Framework for E-Commerce -- Coordinate Model for Text Categorization -- An Interface to Retrieve Personal Memories Using an Iconic Visual Language -- VR-Based Basketball Movement Simulation -- Mixed 2D-3D Information for Face Recognition -- Research on Augmented Reality Display Method of Scientific Exhibits.
Abstract:
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.
Dil:
English