An Introduction to Object-Oriented Programming in C++ with Applications in Computer Graphics
Başlık:
An Introduction to Object-Oriented Programming in C++ with Applications in Computer Graphics
ISBN:
9781447102892
Personal Author:
Edition:
2nd ed. 2001.
Yayın Bilgileri:
London : Springer London : Imprint: Springer, 2001.
Fiziksel Tanımlama:
XL, 972 p. 20 illus. online resource.
Contents:
1 Overview -- 2 The Development Environment -- 3 Getting Started -- 4 Fundamental Data Types, Declarations, Definitions and Expressions -- 5 Making Decisions and Repetition -- 6 Functions -- 7 Arrays -- 8 Structures, Unions, Enumerations and Typedefs -- 9 The C++ Class -- 10 Operators and Overloading -- 11 Friends -- 12 Pointers -- 13 Templates -- 14 Exception Handling -- 15 Inheritance -- 16 Run-Time Type Information and Casting -- 17 Input and Output, Files and Streams -- 18 The Preprocessor -- 19 Namespaces -- 20 The Standard Template Library -- Conclusion -- Appendices -- References.
Abstract:
An Introduction to Object-Oriented Programming in C++ with applications in Computer Graphics introduces the reader to programming in C++ step by step from the simplest of C++ programs, through features such as classes and templates to namespaces. Emphasis is placed on developing a good programming technique and demonstrating when and how to use the more advanced features of C++ through the development of realistic programming tools and classes. This revised and extended 2nd edition includes: - the Standard Template Library (STL), a major addition to the ANSI C++ standard - full coverage of all the major topics of C++, such as Templates; exception handling; RTTI - practical tools developed for object-oriented computer graphics programming All code program files and exercises are ANSI C++ compatible and have been compiled on both Borland C++ v5.5 and GNU/Linux g++ v2.91 compilers.
Ek Kurum Yazarı:
Elektronik Erişim:
Full Text Available From Springer Nature Computer Science Archive Packages
Dil:
English