Computer Graphics Programming GKS - The Graphics Standard için kapak resmi
Computer Graphics Programming GKS - The Graphics Standard
Başlık:
Computer Graphics Programming GKS - The Graphics Standard
ISBN:
9783642967078
Personal Author:
Edition:
1st ed. 1984.
Yayın Bilgileri:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 1984.
Fiziksel Tanımlama:
online resource.
Series:
Computer Graphics - Systems and Applications
Contents:
I - Introduction to Computer Graphics Based on GKS -- 1 What is Computer Graphics? -- 2 Intention and Contents of Part I -- 3 The Computer Graphics User -- 4 Interfaces of the Graphical Kernel System -- 5 Principles and Goals of the Graphical Kernel System -- 6 Main Concepts of the Graphical Kernel System -- 7 Creating Graphical Output -- 8 Coordinate Systems and Transformations -- 9 The Graphical Workstation -- 10 Input -- 11 Segments -- 12 The GKS Metafile -- 13 States and State Lists -- 14 Error Handling -- II - The Process of Generating a Standard -- 1 The Evolution of Computer Graphics -- 2 Committees, People and Events -- 3 GKS Review - Issues and Their Solution -- III - Graphics Kernel System Programming -- 1 Format and Structure of Part III -- 2 Levels -- 3 States and State Lists -- 4 Workstations -- 5 Transformations -- 6 Output Primitives -- 7 Segments -- 8 Input -- 9 Error Handling -- 10 Inquiry Functions -- 11 Metafile Interface -- IV - The GKS Environment -- 1 Mapping of Output Primitives and Attributes on Physical Workstations -- 2 The Mapping of Logical to Physical Input Devices -- 3 Implementation Aspects -- 4 Language Interfaces and Their Implementation -- 5 Interfaces to Graphics Devices -- 6 Metafiles -- 7 Certification/Validation of GKS -- 8 Terminology -- 9 3D Extensions to GKS -- Appendix 1 - GKS Metafile Format -- 1.1 Status of the Metafile Definition -- 1.2 File Format and Data Format -- 1.3 Generation and Interpretation of Metafile -- 1.4 Control Items -- 1.5 Items for Output Primitives -- 1.6 Items for Output Primitive Attributes -- 1.7 Items for Workstation Attributes -- 1.8 Item for Clipping Rectangle -- 1.9 Items for Workstation Transformation -- 1.10 Items for Segment Manipulation -- 1.11 Items for Segment Attributes -- 1.12 User Items -- Appendix 2 - Vocabulary -- References.
Abstract:
For several years the authors of this book have been involved in the design and the national and international review of the forthcoming graphical standard. When the end of this process could be foreseen and the International Standard "Graphical Kernel System" (GKS) was cast into its. final form, the urgent need arose for detailed information to the graphics community about this stan­ dard and for the education of graphics programmers. One major goal of GKS, besides the portability of graphical application programs and the device inde­ pendence, is "programmer portability" by establishing a common base for train­ ing of graphics programmers. Having accompanied the path of GKS from the very early stages of defining the basic concepts and designing its first versions up to the final draft of the International Standard, we feIt it worthwhile to start the venture of a text book on computer graphics programming based on GKS. This book is aimed, at one hand, at graphics users, experts and managers who want to get an overview of the new standard and a better understanding of its concepts. On the other hand, it addresses the graphics programmers who want to use GKS for realizing their graphical applications. It can serve as the base for teaching and studying functions, concepts and methods of GKS. Addi­ tionally, it will be a valuable source of information for implementors of GKS.
Added Author:

Dil:
English