Game sound technology and player interaction concepts and development
Başlık:
Game sound technology and player interaction concepts and development
ISBN:
9781616928308
Yayın Bilgileri:
Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), 2011.
Fiziksel Tanımlama:
electronic texts (415 p. : ill.) : digital files.
Contents:
1. Sound in electronic gambling machines / Karen Collins, Holly Tessler, Kevin Harrigan, Michael Dixon, Jonathan Fugelsang -- 2. Sound for fantasy and freedom / Mats Liljedahl-- 3. Sound is not a simulation / Linda Keeffe -- 4. Diegetic music / Axel Berndt -- 5. Time for new terminology? / Kristine Jørgensen -- 6. A combined model for the structuring of computer game audio / Ulf Wilhelmsson, Jacob Wallén -- 7. An acoustic communication framework for game sound / Milena Droumeva -- 8. Perceived quality in game audio / Ulrich Reiter -- 9. Causing fear, suspense, and anxiety using sound design in computer games / Paul Toprac, Ahmed Abdel-Meguid -- 10. Listening to fear / Guillaume Roux-Girard -- 11. Uncanny speech / Angela Tinwell, Mark Grimshaw, Andrew Williams -- 12. Emotion, content, and context in sound and music / Stuart Cunningham, Vic Grout, Richard Picking -- 13. Player-game interaction through affective sound / Lennart Nacke, Mark Grimshaw -- 14. Spatial sound for computer games and virtual reality / David Murphy, Flaithrí Neff -- 15. Behaviour, structure and causality in procedural audio1 / Andy Farnell -- 16. Physical modelling for sound synthesis / Eoin Mullan -- 17. Guidelines for sound design in computer games / Valter Alves, Licínio Roque -- 18. New wine in new skins / Daniel Hug.
Abstract:
"This book researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology"-- Provided by publisher.
Added Author:
Elektronik Erişim:
Full Text Available From IGI Global 2011 Packages
Dil:
English