Design, utilization, and analysis of simulations and game-based educational worlds
Başlık:
Design, utilization, and analysis of simulations and game-based educational worlds
ISBN:
9781466640191
Yayın Bilgileri:
Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2013.
Fiziksel Tanımlama:
electronic texts (291 p.) : digital files.
Contents:
Issues and concerns of K-12 educators on 3-D multi-user virtual environments in formal classroom settings / Greg Jones, Scott J. Warren -- Digital dome versus desktop display in an educational game: Gates of Horus / Jeffrey Jacobson -- Virtual learning environments. The oLTECx: a study of participant attitudes and experiences / Adriana D'Alba ... [et al.] -- Virtual Tutor Training: learning to teach in a multi-user virtual environment / Lee L. Mason ... [et al.] -- Learning to become citizens by enacting governorship in the statecraft curriculum: an evaluation of learning outcomes / Yam San Chee, Susan Gwee, Ek Ming Tan -- Strategies to teach game development across age groups / Lakshmi Prayaga, James W. Coffey, Karen Rasmussen -- Negotiating students' conceptions of 'cheating' in video games and in school / Karla R. Hamlen, Holly E. Gage -- Television, games, and mathematics: effects of children's interactions with multiple media / Sandra Crespo ... [et al.] -- Optimizing the psychological benefits of choice: information transparency and heuristic use in game environments / James J. Cummings, Travis L. Ross -- Impacts of forced serious game play on vulnerable subgroups / Carrie Heeter ... [et al.] -- Playful learning experiences: meaningful learning patterns in players' biographies / Konstantin Mitgutsch -- Videogames and the ethics of care / John Murphy, José Zagal -- Investigating youth's life online phenomena: subverting dichotomies through negotiation of offline and online identities / Azilawati Jamaludin, Yam San Chee -- Behind the MASK: motivation through avatar skills and knowledge / Yadi Ziaeehezarjeribi, Ingrid Graves -- Relations between videogame play and 8th-graders' mathematics achievement / Scott Tobias, Duane Rudy, Jean Ispa -- Levels of failure and learning in games / Matthew Sharritt, Daniel D. Suthers -- Procedural ethos: confirming the persuasive in serious games / Michael A. Evans.
Abstract:
"This book presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies"--Provided by publisher.
Added Author:
Elektronik Erişim:
Full Text Available From IGI Global 2013 Packages
Dil:
English